Avorion damage types. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Avorion damage types

 
 Just got a bit deeper into the beta today and started messing around with torpedoes in creative modeAvorion damage types  2 items

Ships are objects that can be controlled by the player in Avorion. Avorion is the only game i know of which calculates damage. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. They will convert corn, rice, wheat, or potatoes into carbon. simple factory chain that increase profits even further. Now that the ends are made of armor blocks made of 375hp, trying to destroy any part in the middle of the chain, no matter how fragile, would need to receive at least. Avorion - Update 0. Since the patch I’m lagging a lot when moving from one sector to another. But I. Simplified callback handling &. But in that game you only have 'ammo' and 'supplies'. 0 and the shield damage multiplier is 1. I am currently writing an update of my Custom Turret Builder mod. 6 Patchnotes When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. Go to avorion r/avorion •. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. So, if you get a salvager back the cannon's damage is ignored. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. You didn't need to make different kinds. That's why you divide by 4. Comes with a very basic GUI, too! Author: Theoman02. Damage and fire rate may however vary: when too low or too high the fire rate is increased or decreased, inversely affecting the damage. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). The configuration for your Avorion server is controlled by the settings in the file server. The lowest efficiency (68. Torpedoes are classified by two different attributes: the warhead and the body class. and so on. 2) keep looking for better Turret factories. Well, yes, galaxy. Bonus damage to hull or shield etc. /port [value] listening port of the server Default: 27000. 4. I wonder why no one ever made a map showcasing this. On top of that, we added some special, tougher enemies that have increased HP and damage. Every Turret produced at a turret factory also has different traits. This stops weapons from constantly firing, affecting your damage per second. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an. I am currently writing an update of my Custom Turret Builder mod. A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy game. 3 to 2. #8. If holding an object works, then you could also grab an asteroid and use it as a ramming tool. If ship into asteroid, you might be able to create a hammer->anvil effect, where the target is both crushed by you and being slammed into the asteroid. 4 and shield damage of 5. They appear as sectors without the grid pattern seen everywhere else and also have no blur effect on the space background. 6 items. ago. Make a certain (undervalued) weapon type inherently stronger against shields, with the possibility that it makes them weaker. Damage Type I am currently writing an update of my Custom Turret Builder mod. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. meaning it wasn't an answer, it was almost. - Revisit the turrets that have remained and make a second pass with (T). Automated. Keep an eye out for Railguns with shield penetration especially. If I look at the weapon attributes, I get damage of 5. There was a bit of a learning curve at first, but building your own chunky, blocky spaceships is both pretty easy and surprisingly fun. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. 1000dps Xanion weapon against Xanion Armor. If I look at the weapon attributes, I get damage of 5. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. . 931 Iron: 1. Lasers fitting into this category can be tricky to get. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. Class: Interceptor. Efficiency is an important stat, as is damage. A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell. (Note, detailed information on the scouting command can be found in the game LUA files at. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. g. They "feel" the same when using them: slow rate of fire, long range, high damage. I am currently writing an update of my Custom Turret Builder mod. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. Have you seen enemies (or other players' ships) with this fancy light-show on board? They have a special upgrade equipped that greatly increases hull strength with just one little draw back: The damage taken by weapons of a certain damage type is also increased! Check out the Hull Polarizer upgrade in Avorion and decide - is it worth the risk?Currently you have both individual part health, and total system health (Hull integrity, if you will). Edited January 5, 2021 by TenguKnight More sectors. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. This also happened pre 2. For 2. 4. 0. 9. Apply the filter, hit CTRL+A to select all armour blocks. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. 4. I decided to make myself a mini-mod for that as well. Brewery. The asteroids where the resources are inside the asteroid are just regular mineable asteroids. It's worth it either way. 3) Use Research stations. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. 4. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. They require a Torpedo Storage block on a ship to function. 2. Ore Mines are the best as they allow. It's not much but it forces me to think about how I need. The actual problems I have are: -Bigger cannons not doing damage AT ALL. Avorion - Avorium - Unobtainum - Legendary. Most of the action revolves around where you are, and usually you get attacked the most. g. Energy production and consumption must be balanced out. Corvette - Tellus (1-Slot) Startership, Fighter. Posted . So your 144 DPS tesla is most likely electric damage, and the other. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. The mod I made for myself gets the sector info and tells me the local resource type. kmsrocks1. Spawn Utility Extension - No Immunities. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. So your 144 DPS tesla is most likely electric damage, and the other one is doing 60 physical - 60% less damage. I'm doing a bounty and the enemy ship i'm fighting says immune. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. Thanks, that read like a peanlty not a bonus. 12 items. There are 3 types, armed, unarmed, and all. Any other asteroid is either empty or is mineable by itself, you can't interact with them. Type; cookiebottest: frontend. ) Repeat step 3 for armour edges and armour corners. 75 thinking it wouldnt be so bad, but its real bad. It all groups blocks for purposes of calculating overall damage resistance and augmentations. Hey everyone! These are the final patch notes for update 2. Let's say I generate a Laser turret with damage of 5. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. Gets rid of enemy damage type immunities on shields. They use defensive weapon slots, indicated by. It depends on what you want. This page is a work in progress. A random efficiency based on which laser dealt the damage last. apps. Change language. I have a question about damage types. There is nothing in-game currently that will let you salvage an entire ship at once. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. Either way, resistance is one thing. iron and ogonite are heavy. I am currently writing an update of my Custom Turret Builder mod. . The 8 Xsotan artifacts are rather unique. 4, hull damage of 5. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. . Not really no. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. 31. While generally similar to conventional Hull blocks, Armor adds 6. 0] is the actually number of update. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. I always protect my root block in middle and late game ships. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. and the Integrity Field Generators increase the ship's durability to help minimize collision damage. There's no individual turret or weapon type which does tolerable work in only 4-6 six slots. Gotta look at Pulse Cannon damage in a different manner. from the weakest to the strongest. 1- I made two stations with lots of assembly blocks and hangars so they could produce fighters. 0, see Captain (2. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Initially it was cutting specific damage types by 95%, later on it was total immunity. #5. #2. It Multiplies sector damage values by 75. Check processors - not just specs but how they're registering and how much heat. Well, yes, galaxy. Turrets are the most common weapon system in EVE. Although all the groups of pirates have that in common of being pirates, they do not work together, on the contrary the pirates tend to attack each other if given the chance. Ship HP = total block HP; may also be related to total damage you can take before dying. you just need to type the following command: /give playername amount stuff. Members. Still fun as hell to send a station flipping out of control with a massive impact though. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. /public [value] indicate if the server should allow other players to join. But I. I've shot plasma and ion torpedoes, which are good. I can't find anything on the internet. For recharging batteries, you also need excess energy generation. Let's say I generate a Laser turret with damage of 5. 4. I need more torpedo defense. Salvaging lasers will look for wreckages. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. If everything was manual, the game would soon turn into a chore and people would stop playing it; if everything could be automated with zero difference in the success / returns compared to doing it yourself, people would just AFK / bot everything and multiplayer would die very quickly. A High Damage Turret + a Low Damage Turret does indeed = a mid damage turret. Blocks are what all structures in Avorion are built from. Repeat the same procedure for every turret type. Be aware of weapon overheating too. The same applies to things like poison, shocked, stunned, burned, etc. Single sector may have up to 3 different resource types - Ships have different sizes, you may find a variety of small and large ships in single sector - Strengths and weaknesses of NPC's are distributed randomly by seed. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. Bolters: · Ionized projectiles · Independent targeting · Anti-matter damage ·. He can be found in empty sectors that have a radial distance between 350 and 430 units to the center of the galaxy. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. As for increasing it the only way I can really think of is more speed. I am currently writing an update of my Custom Turret Builder mod. Salvaging above the turret material tier gives an efficiency and speed penalty, salvaging below the turret material gives a bonus, same as mining turrets. 0. I have my two fragments A=100 and B=17. Status: Finished. Let's say I generate a Laser turret with damage of 5. First off, you need captain that specializes in the field you want to get them to do. If I look at the weapon attributes, I get damage of 5. Enkundae • 2 yr. Avorion Console Commands. Same goes for weapon type - Different types of weapon may suit different combat and play styles. 3. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. You also don't want to build a station until you get around the Trinium and Xanthion bands. I have a question about damage types. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Damage Type: Physical Notable Special(s): Seeker Shots Sell Value: $2,773,632 Note: I have many turrets that do way more DPS/Damage but the convenience factor of a super long range seeker-shot launcher that does respectable damage can't be overstated. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). and it. Absolute blast to use (pun intended). Being exceptionally. 0 Branch. Armed turrets will look. I have a question about damage types. 4 and shield damage of 5. 2 Titanium 3. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. Hi, I'd like to fix these issues but I'll need your help! Type the command /profile into the chat (even in SP) and the game will start measuring update times for about 30 seconds. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. I. 0 Hotfixes - (Date: March 17th, 2020) - News:. To each their own, of course, but just so you know. Posted September 7, 2021. 1 square of IG works well, with a thin layer of armour over it for added protection. in the mean time i managed to die to collision several times. This page is a work in progress. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. E. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. I have a question about damage types. 0. Be aware of weapon overheating too. If you're looking for system integration (on the ship) than SE has more intricate requirements for a ship to be functional. 0. Blow it up, salvage it, and you'll get ~500 - 2000 data. 1. Commencing attack. It wouldn't show the change, but then like a minute. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. They are made of blocks and are capable of moving and flying. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. 1 Acquisition 2 Distribution 3 Material Types 3. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. 2. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. 0). Damage Types themselves should be adjusted to make more sense because currently, they don't make much. #footer_privacy_policy | #footer. 422. 3. 4. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. It will do 4000 damage. If I look at the weapon attributes, I get damage of 5. loabearwolf May 13, 2020 @ 6:55pm. Along with that, the level you are at probably has most pirate gens with resistances against electric damage so maybe try to mix up your damage output types. progressively smaller sizes of ships. Turrets are used for combat or mining. Avorion eXtended - Starter Ships. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. Thanks to new technology, it is now possible to send smaller amounts of mass (i. Types. 3 Damage: 32,096. Look for a rocket template that has + damage %. Lets say you have 2 turrets (any) 1 is Naonite and the other one is Avorion. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. Star Citizen allows you to become a citizen of this simulated universe and make your own. But I. 4 and shield damage of 5. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp. See the Wiki for details (Integrity Field Generator [avorion. You can even let your own ships be generated by the game if you're not the building type of person. Efficiency is an important stat, as is damage. Asteroids stop taking damage, objects move and then abruptly jump. Most enemies take one shot to kill. In X4, the focus is on your empire and the galaxy. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. Does this damage. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Except for maybe 10 wings of 12x avorion salvage fighters :D. then i got a few gold. If Avorion was a turn based strategy game, like Space Empires V, then I would be okay with needing to reload/resupply ships. Keep holding shift and do this several times until you have a queue of several iterations. English: The Corvette Tellus is a tradiotnal starter ship. Lastly I build the rest of the ship around it. They require power to shoot like lasers do, but a lot more. I also see that the hull damage multiplier is 1. 0: no damage, 1: full damage. shut down when last administrator logs out. There was a infotable (ingame?) where the. 8 so far. I am currently writing an update of my Custom Turret Builder mod. Plasma cannons are about the same as chainguns, often do extra damage vs shields while the chainguns can do extra damage against hull. Carbon is used in manufacturing steel, armor, and in chemical processes. All trademarks are property of their respective owners in the US and other countries. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. nitrado. Initially it was cutting specific damage types by 95%, later on it was total immunity. The beta branch is for testing experimental changes and for finding and fixing errors. I have a question about damage types. 0 and the shield damage multiplier is 1. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. I have a question about damage types. In addition to the methods listed here, a random. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. I have a question about damage types. Status: Finished. 2) with the rest contributing dps. 071 Blockcount: 200 Deutsch: Die Korvette Tellus ist. Let's say I generate a Laser turret with damage of 5. The damage value is increased by 200x against asteroids. "-g" is the item (can be any material or credits) "-a" is amount you want. 10. File Size . And, to be honest, it is still too good (or mining is too bad). a. I have 4 chainguns and they keep getting that immune message. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. was very happy to find out my stuff still there for me to pick up. 4. Travel operation time does take into account hyperspace jump range. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Not really no. Avorion is a unique space-faring sandbox game with numerous RPG aspects. However both types have range, so there is a chance to get the cannon's superior range mixed in. Back again with more questions. Stats are bargained for in a similar way. Players can attach new blocks and remove old blocks from their crafts in Build Mode to construct and modify them. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Naonite space you won't encounter much plasma or electric damage so those are generally safe to nab Military Turret Control systems. You can see where the field affects when you add/remove blocks in build mode. You can get unique weapon drops from boss enemies. So here's a lil petition to remove the damage penalty from auto-targeting turrets. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. - long (est) range. Your difficulty level heavily determines enemy strength. If I look at the weapon attributes, I get damage of 5. Max speed is the same (depends only on size of engines). So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. 5 km. Arsenal Extensions. < >. steaders • 2 yr. Officials said multiple vehicles on the ship caught fire around 9:30 p. 0] is the actually number of update. The damage value is increased by 200x against asteroids. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. If it's your first station you want it in a fairly orangish red area. Armor is stronger then Hull, when comes to HP, in return it is heavier. 0 and the shield damage multiplier is 1. Get a captain, automate quickly. 8. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. Description. Some are more useful than others. There's only so much that you personally have to do, but most of it can be handled by the AI. 30s repair restriction no longer applies when the damage was self-inflicted . 4, hull damage of 5. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. This is pathetically weak for ship values on Insane. Let's say I generate a Laser turret with damage of 5. 0. Maybe shape the front of your ship as a bowl lined with force turrets. 0. The resource type of the turret depends on the position in the galaxy. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. I am currently writing an update of my Custom Turret Builder mod. Community. Showing 1 - 5 of 5 comments. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. They will also tractor in loot if they have the modules and room. The only mines that are worth building for cash income are gold/plat (noble metal type 1), silicon, copper, aluminum, zinc, lead, and ore. Mostly stolen, but take it to a smuggler's. 4 and shield damage of 5. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. In a turret factory you can produce turrets. ini. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. If you try to use "A" ship with a hull repair turret to repair "B" ship, and this "B" ship has shields on, repair turret doesn't work. All. Below is a list of every foundable mine.